Cuts sprite sheet frames into separate images, instead of rendering sections of the sprite sheet.
Avoids edge bleeding artifacts caused by rotation and scaling, but uses more memory and may cause longer load times.
Frame size of the animations in the collection, in the format "WIDTHxHEIGHT", for example "32x32".
The sprite sheet image used by the animations in the collection.
Stores animations.
Used internally to create
sprite.anisandgroup.anis.In instances of this class, the keys are animation names, values are Ani objects.