The amount of frames the pointer has been active for.
The amount of frames an input must be pressed to be considered held.
The pointer's unique identifier.
The amount of frames the user has been clicking, touching, or drawing on the screen with the pointer.
The pointer's pressure level, from 0 to 1.
On devices that do not support pressure sensitivity, the value is 0.5 when the pointer is pressing.
The pointer's x position in the physics world.
The pointer's y position in the physics world.
true on the first frame that the pointer releases a grabbed sprite
the amount of frames the pointer has been grabbing a sprite
true on the first frame that the pointer grabs a sprite
Optionalinp: stringtrue on the first frame that the user released a held input
Optionalinp: stringthe amount of frames the user has been holding the input
Optionalinp: stringtrue on the first frame that the user holds the input
true on the first frame that the pointer stops overlapping the sprite
the amount of frames the pointer has been overlapping the sprite
Optionalinp: stringtrue on the first frame that the user presses the input
Optionalinp: stringthe amount of frames the user has been pressing the input
Optionalinp: stringtrue on the first frame that the user released the input
Optionalinp: any
The pointer's absolute position on the canvas.