⚡ Creates a shader that q5 can use to draw video frames.
Use this function to customize a copy of the default video shader.
WGSL shader code excerpt
a shader program
await Canvas(200, 600);let vid = createVideo('/assets/apollo4.mp4');vid.hide();let flipper = createVideoShader(` Copy
await Canvas(200, 600);let vid = createVideo('/assets/apollo4.mp4');vid.hide();let flipper = createVideoShader(`
fn vertexMain(v: VertexParams) -> FragParams { var vert = transformVertex(v.pos, v.matrixIndex);
var vi = f32(v.vertexIndex); vert.y *= cos((q.frameCount + vi * 10) * 0.03); var f: FragParams; f.position = vert; f.texCoord = v.texCoord; return f;
}
fn fragMain(f: FragParams) -> @location(0) vec4f { var texColor = textureSampleBaseClampToEdge(tex, samp, f.texCoord); texColor.r = 0; texColor.b *= 2; return texColor; }`);
q5.draw = function () { clear(); if (mouseIsPressed) vid.play(); shader(flipper); image(vid, -100, 150, 200, 150); };
⚡ Creates a shader that q5 can use to draw video frames.
Use this function to customize a copy of the default video shader.