💻 Starts the draw loop again if it was stopped.
await Canvas(200);noLoop();q5.draw = function () { circle(frameCount * 5 - 100, 0, 80);};q5.mousePressed = function () { loop();}; Copy
await Canvas(200);noLoop();q5.draw = function () { circle(frameCount * 5 - 100, 0, 80);};q5.mousePressed = function () { loop();};
💻 Starts the draw loop again if it was stopped.