🧑🎨 Set to CORNER (default), CENTER, RADIUS, or CORNERS.
CORNER
CENTER
RADIUS
CORNERS
Changes how the first four inputs to rect and square are interpreted.
rect
square
await Canvas(200, 100);background(0.8);rectMode(CORNER);// ( x, y, w, h)rect(-50, -25, 100, 50); Copy
await Canvas(200, 100);background(0.8);rectMode(CORNER);// ( x, y, w, h)rect(-50, -25, 100, 50);
await Canvas(200, 100);background(0.8);rectMode(CENTER);// (cX, cY, w, h)rect(0, 0, 100, 50); Copy
await Canvas(200, 100);background(0.8);rectMode(CENTER);// (cX, cY, w, h)rect(0, 0, 100, 50);
await Canvas(200, 100);background(0.8);rectMode(RADIUS);// (cX, cY, rX, rY)rect(0, 0, 50, 25); Copy
await Canvas(200, 100);background(0.8);rectMode(RADIUS);// (cX, cY, rX, rY)rect(0, 0, 50, 25);
await Canvas(200, 100);background(0.8);rectMode(CORNERS);// ( x1, y1, x2, y2)rect(-50, -25, 50, 25); Copy
await Canvas(200, 100);background(0.8);rectMode(CORNERS);// ( x1, y1, x2, y2)rect(-50, -25, 50, 25);
🧑🎨 Set to
CORNER(default),CENTER,RADIUS, orCORNERS.Changes how the first four inputs to
rectandsquareare interpreted.