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Box2D
Body
Interface Body
interface
Body
{
ApplyAngularImpulse
(
_0
:
number
,
_1
:
boolean
)
:
void
;
ApplyForce
(
_0
:
b2Vec2
,
_1
:
b2Vec2
,
_2
:
boolean
)
:
void
;
ApplyForceToCenter
(
_0
:
b2Vec2
,
_1
:
boolean
)
:
void
;
ApplyLinearImpulse
(
_0
:
b2Vec2
,
_1
:
b2Vec2
,
_2
:
boolean
)
:
void
;
ApplyLinearImpulseToCenter
(
_0
:
b2Vec2
,
_1
:
boolean
)
:
void
;
ApplyMassFromShapes
()
:
void
;
ApplyTorque
(
_0
:
number
,
_1
:
boolean
)
:
void
;
clone
()
:
this
;
ComputeAABB
()
:
b2AABB
;
CreateCapsuleShape
(
_0
:
b2ShapeDef
,
_1
:
b2Capsule
)
:
Shape
|
null
;
CreateChain
(
_0
:
b2ChainDef
)
:
Chain
|
null
;
CreateCircleShape
(
_0
:
b2ShapeDef
,
_1
:
b2Circle
)
:
Shape
|
null
;
CreatePolygonShape
(
_0
:
b2ShapeDef
,
_1
:
b2Polygon
)
:
Shape
|
null
;
CreateSegmentShape
(
_0
:
b2ShapeDef
,
_1
:
b2Segment
)
:
Shape
|
null
;
delete
()
:
void
;
deleteLater
()
:
this
;
Destroy
()
:
void
;
Disable
()
:
void
;
Enable
()
:
void
;
EnableContactEvents
(
_0
:
boolean
)
:
void
;
EnableHitEvents
(
_0
:
boolean
)
:
void
;
EnableSleep
(
_0
:
boolean
)
:
void
;
GetAngularDamping
()
:
number
;
GetAngularVelocity
()
:
number
;
GetContactCapacity
()
:
number
;
GetContactData
()
:
any
;
GetGravityScale
()
:
number
;
GetJointCount
()
:
number
;
GetJoints
()
:
any
;
GetLinearDamping
()
:
number
;
GetLinearVelocity
()
:
b2Vec2
;
GetLocalCenterOfMass
()
:
b2Vec2
;
GetLocalPoint
(
_0
:
b2Vec2
)
:
b2Vec2
;
GetLocalVector
(
_0
:
b2Vec2
)
:
b2Vec2
;
GetMass
()
:
number
;
GetMassData
()
:
b2MassData
;
GetName
()
:
string
;
GetPointer
()
:
any
;
GetPosition
()
:
b2Vec2
;
GetRotation
()
:
b2Rot
;
GetRotationalInertia
()
:
number
;
GetShapeCount
()
:
number
;
GetShapes
()
:
any
;
GetSleepThreshold
()
:
number
;
GetTransform
()
:
b2Transform
;
GetType
()
:
b2BodyType
;
GetWorld
()
:
WorldRef
;
GetWorldCenterOfMass
()
:
b2Vec2
;
GetWorldPoint
(
_0
:
b2Vec2
)
:
b2Vec2
;
GetWorldVector
(
_0
:
b2Vec2
)
:
b2Vec2
;
isAliasOf
(
other
:
ClassHandle
)
:
boolean
;
IsAwake
()
:
boolean
;
IsBullet
()
:
boolean
;
isDeleted
()
:
boolean
;
IsEnabled
()
:
boolean
;
IsSleepEnabled
()
:
boolean
;
IsValid
()
:
boolean
;
SetAngularDamping
(
_0
:
number
)
:
void
;
SetAngularVelocity
(
_0
:
number
)
:
void
;
SetAwake
(
_0
:
boolean
)
:
void
;
SetBullet
(
_0
:
boolean
)
:
void
;
SetGravityScale
(
_0
:
number
)
:
void
;
SetLinearDamping
(
_0
:
number
)
:
void
;
SetLinearVelocity
(
_0
:
b2Vec2
)
:
void
;
SetMassData
(
_0
:
b2MassData
)
:
void
;
SetName
(
_0
:
EmbindString
)
:
void
;
SetSleepThreshold
(
_0
:
number
)
:
void
;
SetTransform
(
_0
:
b2Vec2
,
_1
:
b2Rot
)
:
void
;
SetType
(
_0
:
b2BodyType
)
:
void
;
[
key
:
number
]:
()
=>
void
;
}
Hierarchy (
View Summary
)
BasicBodyInterface
Body
Indexable
[
key
:
number
]:
()
=>
void
Index
Methods
Apply
Angular
Impulse
Apply
Force
Apply
Force
To
Center
Apply
Linear
Impulse
Apply
Linear
Impulse
To
Center
Apply
Mass
From
Shapes
Apply
Torque
clone
Compute
AABB
Create
Capsule
Shape
Create
Chain
Create
Circle
Shape
Create
Polygon
Shape
Create
Segment
Shape
delete
delete
Later
Destroy
Disable
Enable
Enable
Contact
Events
Enable
Hit
Events
Enable
Sleep
Get
Angular
Damping
Get
Angular
Velocity
Get
Contact
Capacity
Get
Contact
Data
Get
Gravity
Scale
Get
Joint
Count
Get
Joints
Get
Linear
Damping
Get
Linear
Velocity
Get
Local
Center
Of
Mass
Get
Local
Point
Get
Local
Vector
Get
Mass
Get
Mass
Data
Get
Name
Get
Pointer
Get
Position
Get
Rotation
Get
Rotational
Inertia
Get
Shape
Count
Get
Shapes
Get
Sleep
Threshold
Get
Transform
Get
Type
Get
World
Get
World
Center
Of
Mass
Get
World
Point
Get
World
Vector
is
Alias
Of
Is
Awake
Is
Bullet
is
Deleted
Is
Enabled
Is
Sleep
Enabled
Is
Valid
Set
Angular
Damping
Set
Angular
Velocity
Set
Awake
Set
Bullet
Set
Gravity
Scale
Set
Linear
Damping
Set
Linear
Velocity
Set
Mass
Data
Set
Name
Set
Sleep
Threshold
Set
Transform
Set
Type
Methods
Apply
Angular
Impulse
ApplyAngularImpulse
(
_0
:
number
,
_1
:
boolean
)
:
void
Parameters
_0
:
number
_1
:
boolean
Returns
void
Apply
Force
ApplyForce
(
_0
:
b2Vec2
,
_1
:
b2Vec2
,
_2
:
boolean
)
:
void
Parameters
_0
:
b2Vec2
_1
:
b2Vec2
_2
:
boolean
Returns
void
Apply
Force
To
Center
ApplyForceToCenter
(
_0
:
b2Vec2
,
_1
:
boolean
)
:
void
Parameters
_0
:
b2Vec2
_1
:
boolean
Returns
void
Apply
Linear
Impulse
ApplyLinearImpulse
(
_0
:
b2Vec2
,
_1
:
b2Vec2
,
_2
:
boolean
)
:
void
Parameters
_0
:
b2Vec2
_1
:
b2Vec2
_2
:
boolean
Returns
void
Apply
Linear
Impulse
To
Center
ApplyLinearImpulseToCenter
(
_0
:
b2Vec2
,
_1
:
boolean
)
:
void
Parameters
_0
:
b2Vec2
_1
:
boolean
Returns
void
Apply
Mass
From
Shapes
ApplyMassFromShapes
()
:
void
Returns
void
Apply
Torque
ApplyTorque
(
_0
:
number
,
_1
:
boolean
)
:
void
Parameters
_0
:
number
_1
:
boolean
Returns
void
clone
clone
()
:
this
Returns
this
Compute
AABB
ComputeAABB
()
:
b2AABB
Returns
b2AABB
Create
Capsule
Shape
CreateCapsuleShape
(
_0
:
b2ShapeDef
,
_1
:
b2Capsule
)
:
Shape
|
null
Parameters
_0
:
b2ShapeDef
_1
:
b2Capsule
Returns
Shape
|
null
Create
Chain
CreateChain
(
_0
:
b2ChainDef
)
:
Chain
|
null
Parameters
_0
:
b2ChainDef
Returns
Chain
|
null
Create
Circle
Shape
CreateCircleShape
(
_0
:
b2ShapeDef
,
_1
:
b2Circle
)
:
Shape
|
null
Parameters
_0
:
b2ShapeDef
_1
:
b2Circle
Returns
Shape
|
null
Create
Polygon
Shape
CreatePolygonShape
(
_0
:
b2ShapeDef
,
_1
:
b2Polygon
)
:
Shape
|
null
Parameters
_0
:
b2ShapeDef
_1
:
b2Polygon
Returns
Shape
|
null
Create
Segment
Shape
CreateSegmentShape
(
_0
:
b2ShapeDef
,
_1
:
b2Segment
)
:
Shape
|
null
Parameters
_0
:
b2ShapeDef
_1
:
b2Segment
Returns
Shape
|
null
delete
delete
()
:
void
Returns
void
delete
Later
deleteLater
()
:
this
Returns
this
Destroy
Destroy
()
:
void
Returns
void
Disable
Disable
()
:
void
Returns
void
Enable
Enable
()
:
void
Returns
void
Enable
Contact
Events
EnableContactEvents
(
_0
:
boolean
)
:
void
Parameters
_0
:
boolean
Returns
void
Enable
Hit
Events
EnableHitEvents
(
_0
:
boolean
)
:
void
Parameters
_0
:
boolean
Returns
void
Enable
Sleep
EnableSleep
(
_0
:
boolean
)
:
void
Parameters
_0
:
boolean
Returns
void
Get
Angular
Damping
GetAngularDamping
()
:
number
Returns
number
Get
Angular
Velocity
GetAngularVelocity
()
:
number
Returns
number
Get
Contact
Capacity
GetContactCapacity
()
:
number
Returns
number
Get
Contact
Data
GetContactData
()
:
any
Returns
any
Get
Gravity
Scale
GetGravityScale
()
:
number
Returns
number
Get
Joint
Count
GetJointCount
()
:
number
Returns
number
Get
Joints
GetJoints
()
:
any
Returns
any
Get
Linear
Damping
GetLinearDamping
()
:
number
Returns
number
Get
Linear
Velocity
GetLinearVelocity
()
:
b2Vec2
Returns
b2Vec2
Get
Local
Center
Of
Mass
GetLocalCenterOfMass
()
:
b2Vec2
Returns
b2Vec2
Get
Local
Point
GetLocalPoint
(
_0
:
b2Vec2
)
:
b2Vec2
Parameters
_0
:
b2Vec2
Returns
b2Vec2
Get
Local
Vector
GetLocalVector
(
_0
:
b2Vec2
)
:
b2Vec2
Parameters
_0
:
b2Vec2
Returns
b2Vec2
Get
Mass
GetMass
()
:
number
Returns
number
Get
Mass
Data
GetMassData
()
:
b2MassData
Returns
b2MassData
Get
Name
GetName
()
:
string
Returns
string
Get
Pointer
GetPointer
()
:
any
Returns
any
Get
Position
GetPosition
()
:
b2Vec2
Returns
b2Vec2
Get
Rotation
GetRotation
()
:
b2Rot
Returns
b2Rot
Get
Rotational
Inertia
GetRotationalInertia
()
:
number
Returns
number
Get
Shape
Count
GetShapeCount
()
:
number
Returns
number
Get
Shapes
GetShapes
()
:
any
Returns
any
Get
Sleep
Threshold
GetSleepThreshold
()
:
number
Returns
number
Get
Transform
GetTransform
()
:
b2Transform
Returns
b2Transform
Get
Type
GetType
()
:
b2BodyType
Returns
b2BodyType
Get
World
GetWorld
()
:
WorldRef
Returns
WorldRef
Get
World
Center
Of
Mass
GetWorldCenterOfMass
()
:
b2Vec2
Returns
b2Vec2
Get
World
Point
GetWorldPoint
(
_0
:
b2Vec2
)
:
b2Vec2
Parameters
_0
:
b2Vec2
Returns
b2Vec2
Get
World
Vector
GetWorldVector
(
_0
:
b2Vec2
)
:
b2Vec2
Parameters
_0
:
b2Vec2
Returns
b2Vec2
is
Alias
Of
isAliasOf
(
other
:
ClassHandle
)
:
boolean
Parameters
other
:
ClassHandle
Returns
boolean
Is
Awake
IsAwake
()
:
boolean
Returns
boolean
Is
Bullet
IsBullet
()
:
boolean
Returns
boolean
is
Deleted
isDeleted
()
:
boolean
Returns
boolean
Is
Enabled
IsEnabled
()
:
boolean
Returns
boolean
Is
Sleep
Enabled
IsSleepEnabled
()
:
boolean
Returns
boolean
Is
Valid
IsValid
()
:
boolean
Returns
boolean
Set
Angular
Damping
SetAngularDamping
(
_0
:
number
)
:
void
Parameters
_0
:
number
Returns
void
Set
Angular
Velocity
SetAngularVelocity
(
_0
:
number
)
:
void
Parameters
_0
:
number
Returns
void
Set
Awake
SetAwake
(
_0
:
boolean
)
:
void
Parameters
_0
:
boolean
Returns
void
Set
Bullet
SetBullet
(
_0
:
boolean
)
:
void
Parameters
_0
:
boolean
Returns
void
Set
Gravity
Scale
SetGravityScale
(
_0
:
number
)
:
void
Parameters
_0
:
number
Returns
void
Set
Linear
Damping
SetLinearDamping
(
_0
:
number
)
:
void
Parameters
_0
:
number
Returns
void
Set
Linear
Velocity
SetLinearVelocity
(
_0
:
b2Vec2
)
:
void
Parameters
_0
:
b2Vec2
Returns
void
Set
Mass
Data
SetMassData
(
_0
:
b2MassData
)
:
void
Parameters
_0
:
b2MassData
Returns
void
Set
Name
SetName
(
_0
:
EmbindString
)
:
void
Parameters
_0
:
EmbindString
Returns
void
Set
Sleep
Threshold
SetSleepThreshold
(
_0
:
number
)
:
void
Parameters
_0
:
number
Returns
void
Set
Transform
SetTransform
(
_0
:
b2Vec2
,
_1
:
b2Rot
)
:
void
Parameters
_0
:
b2Vec2
_1
:
b2Rot
Returns
void
Set
Type
SetType
(
_0
:
b2BodyType
)
:
void
Parameters
_0
:
b2BodyType
Returns
void
Settings
Member Visibility
Protected
Inherited
External
Theme
OS
Light
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On This Page
Methods
Apply
Angular
Impulse
Apply
Force
Apply
Force
To
Center
Apply
Linear
Impulse
Apply
Linear
Impulse
To
Center
Apply
Mass
From
Shapes
Apply
Torque
clone
Compute
AABB
Create
Capsule
Shape
Create
Chain
Create
Circle
Shape
Create
Polygon
Shape
Create
Segment
Shape
delete
delete
Later
Destroy
Disable
Enable
Enable
Contact
Events
Enable
Hit
Events
Enable
Sleep
Get
Angular
Damping
Get
Angular
Velocity
Get
Contact
Capacity
Get
Contact
Data
Get
Gravity
Scale
Get
Joint
Count
Get
Joints
Get
Linear
Damping
Get
Linear
Velocity
Get
Local
Center
Of
Mass
Get
Local
Point
Get
Local
Vector
Get
Mass
Get
Mass
Data
Get
Name
Get
Pointer
Get
Position
Get
Rotation
Get
Rotational
Inertia
Get
Shape
Count
Get
Shapes
Get
Sleep
Threshold
Get
Transform
Get
Type
Get
World
Get
World
Center
Of
Mass
Get
World
Point
Get
World
Vector
is
Alias
Of
Is
Awake
Is
Bullet
is
Deleted
Is
Enabled
Is
Sleep
Enabled
Is
Valid
Set
Angular
Damping
Set
Angular
Velocity
Set
Awake
Set
Bullet
Set
Gravity
Scale
Set
Linear
Damping
Set
Linear
Velocity
Set
Mass
Data
Set
Name
Set
Sleep
Threshold
Set
Transform
Set
Type
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