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    Interface Joint

    interface Joint {
        clone(): this;
        delete(): void;
        deleteLater(): this;
        Destroy(_0: boolean): void;
        GetBodyA(): BodyRef;
        GetBodyB(): BodyRef;
        GetCollideConnected(): boolean;
        GetConstraintForce(): b2Vec2;
        GetConstraintTorque(): number;
        GetForceThreshold(): number;
        GetLocalFrameA(): b2Transform;
        GetLocalFrameB(): b2Transform;
        GetPointer(): any;
        GetTorqueThreshold(): number;
        GetType(): b2JointType;
        GetWorld(): WorldRef;
        isAliasOf(other: ClassHandle): boolean;
        isDeleted(): boolean;
        IsValid(): boolean;
        SetCollideConnected(_0: boolean): void;
        SetForceThreshold(_0: number): void;
        SetTorqueThreshold(_0: number): void;
        WakeBodies(): void;
        [key: number]: () => void;
    }

    Hierarchy (View Summary)

    Indexable

    • [key: number]: () => void
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