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    Interface Shape

    interface Shape {
        AreContactEventsEnabled(): boolean;
        AreHitEventsEnabled(): boolean;
        ArePreSolveEventsEnabled(): boolean;
        clone(): this;
        delete(): void;
        deleteLater(): this;
        Destroy(_0: boolean): void;
        EnableContactEvents(_0: boolean): void;
        EnableHitEvents(_0: boolean): void;
        EnablePreSolveEvents(_0: boolean): void;
        GetAABB(): b2AABB;
        GetBody(): BodyRef;
        GetClosestPoint(_0: b2Vec2): b2Vec2;
        GetContactCapacity(): number;
        GetContactData(): any;
        GetDensity(): number;
        GetFilter(): b2Filter;
        GetFriction(): number;
        GetParentChain(): ChainRef;
        GetPointer(): any;
        GetRestitution(): number;
        GetSensorCapacity(): number;
        GetSensorData(): any;
        GetType(): b2ShapeType;
        GetWorld(): WorldRef;
        isAliasOf(other: ClassHandle): boolean;
        isDeleted(): boolean;
        IsSensor(): boolean;
        IsValid(): boolean;
        RayCast(_0: b2RayCastInput): b2CastOutput;
        SetDensity(_0: number, _1: boolean): void;
        SetFilter(_0: b2Filter): void;
        SetFriction(_0: number): void;
        SetRestitution(_0: number): void;
        TestPoint(_0: b2Vec2): boolean;
        [key: number]: () => void;
    }

    Hierarchy (View Summary)

    Indexable

    • [key: number]: () => void
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