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    Interface World

    interface World {
        clone(): this;
        CreateBody(_0: b2BodyDef): Body | null;
        delete(): void;
        deleteLater(): this;
        Destroy(): void;
        Draw(_0: b2DebugDraw): void;
        EnableContinuous(_0: boolean): void;
        EnableSleeping(_0: boolean): void;
        EnableWarmStarting(_0: boolean): void;
        GetAwakeBodyCount(): number;
        GetBodyEvents(): b2BodyEvents;
        GetContactEvents(): b2ContactEvents;
        GetCounters(): b2Counters;
        GetGravity(): b2Vec2;
        GetHitEventThreshold(): number;
        GetJointEvents(): b2JointEvents;
        GetMaximumLinearSpeed(): number;
        GetPointer(): any;
        GetProfile(): b2Profile;
        GetRestitutionThreshold(): number;
        GetSensorEvents(): b2SensorEvents;
        isAliasOf(other: ClassHandle): boolean;
        IsContinuousEnabled(): boolean;
        isDeleted(): boolean;
        IsSleepingEnabled(): boolean;
        IsValid(): boolean;
        IsWarmStartingEnabled(): boolean;
        SetContactTuning(_0: number, _1: number, _2: number): void;
        SetGravity(_0: b2Vec2): void;
        SetHitEventThreshold(_0: number): void;
        SetMaximumLinearSpeed(_0: number): void;
        SetRestitutionThreshold(_0: number): void;
        Step(_0: number, _1: number): void;
        [key: number]: () => void;
    }

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    • [key: number]: () => void
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