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    Variable C2DConst

    C2D: "c2d"

    💻 A constant that can be passed as the third argument to Canvas to specify that the Canvas2D renderer should be used.

    Note that in this example, the circle is located at position [0, 0], the origin of the canvas.

    await Canvas(200, 100, C2D);
    background('silver');
    circle(0, 0, 80);